#include <render\camera.h>

void 
camera::setHeightAngle(float value) {
 heightAngle = value;
}

float 
camera::getHeightAngle() {
 return heightAngle;
}

void 
camera::setNearDistance(float value) {
  nearDistance = value;
}

float 
camera::getNearDistance() {
  return nearDistance;
}

void 
camera::setFarDistance(float value) {
  farDistance = value;
}

float 
camera::getFarDistance() {
  return farDistance;
}

void 
camera::setAspectRatio(float value) {
  aspectRatio = value;
}

float 
camera::getAspectRatio() {
  return aspectRatio;
}

camera::camera() {
}

camera::~camera() {

}
